Keep clicking on the door lever until all the mephits are dead, then pick up and drop the bodies so that all of the red mephits are in one room, and all the white mephits are in the other. Youll gain a small amount of XP for doing so. Thieve's Hood (OC): immunity to KD and Poison and some minor skill bonuses. Splitting the crowd up will make it easier to take down all of the enemies. If you head up into the northern hills, youll find a group of Durthans that apparently look forward to eating you, or something. Play along with the fiction here to earn some influence with Gann. The gnoll has the last lever, and is using it as a club. When the Keeper has been restored, it will let you open the doors in the room. In addition, scimitars are always worse than longswords in terms of what you have access to. When youre ready to have the golem fight, speak to Artesh again. In no particular order: First Door: Youll encounter three gargoylish creatures behind this door, couriers that were apparently coming to see Lienna. One thing to note is that Conjuration is one of Safiyas opposition schools, so she wont be able to actually cast Summon Creature IX, which is something of a weakness for her. However, completing the challenges and becoming an Ice Troll allows you to try your hand at all of the challenges one more time, for extra rewards. Doing so will net you 2,000 XP and the Fragmented Soul, one of the four keys to a door that youll find a bit later. Bring Safiya to the receptacle and have her speak to the image to receive the Incomplete Soul. If you eat the soul, then Okku will die and youll move on. Youre now forced to fight the bizarre entitiy within you; it hungers for souls, and grants you some new abilities related to them. You have some options here: you can simply attack Gawatha, if you wish, which will net you some experience, gold, and a peculiar piece of medium armor. Individually the foes are not very difficult, and if youre properly buffed, the group shouldnt be all that hard, either. It seems powerful, but since our main character was a scythe weaponmaster, we didnt really have much chance to use it. How do I reduce skill points using the console? When you defeat the Faceless Man a second time, the Founder will appear to you, and lay down the law on how things are going to go after your final encounter with the Faceless Dude. Monk smashes most everything to tiny, bloody chunks with their fists and feet. Read it, and youll find the location of your soul in the Wall of the Faithless. Youll need to babysit your characters to make sure that they attack the spirit animals and not Okku here; you can damage him, but not finish him off. Eventually youll see the yellow notice on your screen that hes vulnerable; concentrate your firepower on him at this point and hell go down. However, speaking to Darovik will still not allow you to talk to the High Priest. Volomer will only join if three of the other berserkers have already joined the rebellion. What can I say? The conversation tree may allow you to avoid eating its soul, but we found it easiest to simply devour the spirit and move on to the next part of the encounter. Ah, the loving embrace of a demon's wings. Barring that, you can try to Intimidate him to leave. If your main character doesnt have a lot of armor and health, then itll be difficult to survive this fight, but if you can split your enemys attention, you can have Safiya and Gann pelt the spellcaster with their bows and spells until it dies, then focus on the rest of the enemies until they go down too. She and Gann share many of the same spells, so they can double up their tasks if you need them to; they can both cast Summon Creature IX, which is pretty handy in the tougher fights. If you offer your services, shell ask that you return to the exterior of the cave and melt all of the ice that she caused to come into being when she entered. With helpers in tow, talk to one of the death knights to start the fight. When you defeat Gulkaush, youll earn the Dream Haunting ability. But wouldn't the crit rate of Simitars be more useful then? I've started the official campaign as elvish monk (Wild Elf) 14 Str 18 Dex 14 Con 10 Int 14 Wis 8 Cha So far I've reached lvl 3 and I've decided for Hero's Luck and Dodge and I've to decide to appoint my first Stat point. First of all, you will require an item called Enchantment Focus which is sold within the Laboratory in the Lower Ward. For Mask, Obsidian revised the magical enchantment system from the version in NWN2, which was clunky and fiddly. Your goal here is pretty simple - find and kill all of the Manifestations of Hunger before they manage to kill all the fragments of your soul that are wandering around, in the personifications of the followers that you had back to NWN2. Thatll open the door to the east, near the door to the lower level. Stand next to her while you buff; you can cast Stoneskin on her, if you like. Kaelyn can also wear heavy armor and wield some nice weapons, such as the Frost Harpoon you found earlier, but she doesnt have much strength and thus probably wont be a hardcore fighter. Killing them will yield the usual essences, while Sarduris will also drop the Deea pouch, which will hurt your Wisdom and Diplomacy scores and match them with equal contributions to your Strength and Intimidate scores. In it, youll find the spirits of a few of your ancestral spirit-eaters, who guard a woman dressed in red. Shell refer you to Dalenka, the witch in charge of the outpost. When you enter the keep, youll warp to West Harbor, where more Manifestations are killing your childhood friends. He should go down quickly against your epic might. With that done, you can start going to town. Lena: Lena puts you in the ring with a few of her berserkers. Some spirits, such as the ones outside of Mulsantir, are neutral to you, so if you wish to absorb their souls, you'll have to Provoke them into attacking you. If he does survive, though (which he will, if you run Gann or Kaelyn over and immediately Heal him), hell survive for the final fight and youll net some experience. If youre a warrior or cleric, then youll want to put this baby to use. If you do, they'll occupy it and join your party as One of Many. Either way, you'll earn 4000 experience points after the battle. Head through and start looking around, killing the mummified priests that appear. Hes brought along a spirit army, which fuels his power. If your Influence with your teammates is high enough, you may be able to declare your love for one another and gain a special Romance feat. At the beginning of Act II, your character becomes a spirit-eater. Speaking to Nadaj again will reveal a number of problems that you can help with. (If you have the Legendary Blood from the Predator Cave, nab that as well.) Head through the door here to speak with the Founder. Begin with the southeastern corner, which leads to. If you attempt to leave the room with more than one housing in your inventory, the defense system will activate (which is worth checking out at least once) and return you to the repository. Head inside and speak to the inhabitants after quicksaving. He rarely manages to land critical hits, but hell output a remarkable amount of steady damage in combat. Dont insinuate that her mother gave her special priveleges unless you want to lose some influence with her. If you choose not to devour spirits, you can attempt to Suppress your craving. If youre particularly good at logic games, you can perservere here, but doing so will take a while, and the rewards, as mentioned, are fairly spartan. Safiya can only be leveled as a wizard, so theres little flexibility there. After heading through to the Veil, feel free to return to Shadow Mulsantir, or, if you need spirits or to resolve any unfinished quests or stock up on new items, return to Mulsantir itself and continue on from there. You get more experience for running the Count off (by about 400 points), but if you kill him, hell drop a nice kukri that you can sell for 25,000 gold. Otherwise, youll have little choice but to attack them, since theyll quickly become hostile to you when they find you. Id probably use the ranger to craft weapons, he gets more skill points per level. The witches of Mulsantir are decidedly unfriendly to you. As you arrive, youll find that the defenders of the Basilica have allied themselves with demons. In order to defeat Okku, youll have to defeat a certain number of his spirit army. When the spirits are dead, accept the mask fragment from the woman who looks like Safiya. They want to fight, but theyre easy enough to kill. There's also a legit way to get as much gold as you want Merchant in Mulsantir sells unlimited Fairie dust for 2gp a pop - which can be converted to OC essences which sell for quite a bit - but the important currency is essences. If you head inside, Inarus will appear behind you, blocking your exit, and start to buff himself up. By Head back to a portal and do so. Players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. Hell offer you money if you head into town and buy him a new one. When you arrive in Ashenwood, help the two barbarians here to destroy the elementals that are attacking them, then speak to Nadaj. Ivin Borsk is holed up here along with a group of rowdies. Theyre nasty enemies, and many of them are warlocks, to boot. Minus the toolset, that is. Also, i know there's a Holy Avenger in this game. This guy will be a big help against Akachi if you can cast Epic Gate. It's possible to buy one blue diamond somewhere (I think Mulsantir). Come back and try them later if you wish to join the lodge. Do warlocks benefit from Spellcasting Prodigy feat. Use the Hold command to ensure that Safiya stays put, then head through the level and ensure that the beams can reach their final destination by rotating the mirrors. If you happened to reunite the Mask of the Betrayer, then you may attempt to remind Akachi of what he once was, reform his essence, and restore him to life. I am playing through MOTB again, with a Fighter/Bard/RDD/WM build using falchions. A thousand years of living has taken its toll on the Founder. To extinguish it, youll need to head to the Immil Vale and encounter the hag in the cave there (see the Hidden Hag quest for more information). Bug notes: is actually a fortitude save and also works on more than just undead. If you need to, rest and rebuff. If you're worried about the game's difficulty, we highly recommend a weaponmaster character; with the changes to enchanting in the expansion pack, it can be pretty easy to make yourself a high damage weapon. 4. Click on him to advance the quest a bit. Unfortunately its a bit problematic, as well, since your teammates cant see it. If you get the "That your idea of justice, not mine" choice, you can take it to earn some influence with Gann. This should be the first one you head through. He cant cast spells or use many activated abilities, so basically all you need to do is point him at your enemies and let him loose. Press question mark to learn the rest of the keyboard shortcuts. Ankhriva will drop a very nice wand when he dies, and youll net a couple thousand experience for the kills. ALL RIGHTS RESERVED. Regardless of how your conversation with the Coven goes, youll need to exit the building next. Youll encounter Bishop here, whom you probably last saw at the end of Neverwinter Nights 2. We had a lot of trouble healing it with Gann, since he cant target it for Heal spells. You can also complete Fentomys quest, and meet a rather insane Hagspawn. Read everything here before interacting with the body; there are two books and a revenge list. There are a few other Orglashes in the cave, including some nonaggressive ones near the bheur; you can use your Provoke Spirits feat on them to make them hostile. Unfortunately, after you eliminate Dalenka, Nadaj will return and set the remaining berserkers onto you. If Okku is in your party and you attempt to devour the Wood Man, hell automatically turn on you and youll be forced to kill him. Nadaj will attack, and be quickly cut down by your party. Regardless, Gulkaush will offer you her eye, which will allow you the Dream Haunting ability. When you reach the epic levels, Epic Gate winds up being a good choice, although it takes a while to cast. Araman, along with his Mykrulite cronies, are waiting for you before the door that leads to the Founder. That will unlock some previously inaccessible rooms in the Instructors Quarters. If you continue to question Darovik about the Wall, then select "Theres worse hells to imagine" when the choice pops up, youll gain influence with Gann. The game was a critical success when it was released in 2006, featuring an epic and lengthy adventure, with mechanics that hearkened back to the good old days of Baldur's Gate. Unfortunately, Enzibur has him under contract. Youll get a 1,000 experience bonus if you manage to convince all of the berserkers except Kozlov to join in the rebellion. These bears guard the Wells of Lurue. If you want to fight it, take the lever off of the panel here, then destroy the panel; dont use the lever, as its needed for the Lost in the Skein quest. . In order to escape from the Skein, youll probably need to find some way to lower the water levels in here. When youve succeededwell, youve succeeded! Kelemvor himself will appear before you here. Neverwinter Nights 2: Mask of the Betrayer Character Build FAQ . Teleportation will send you down to meet a few thugs that will attempt to kill you; theyll be easily dispatched. We wont go into the details too much, but one thing youll want to do is examine the essences that you find and note the types of spells that you need to cast on them in order to craft the items, as Safiya wont necessarily have them available at the beginning of the game. You cant avoid a fight here, it would appear, but you shouldnt have too many problems defeating Okku. The last lever will be found near the Sleeper; ask Geiard about it, and hell point you out to a gnoll nearby. The consequences of taking more than your alloted souls out of the repository can bedrastic. When you think youre ready to move on, head to Shadow Mulsantir and enter the Death Gods Vault. Home Forums > D&D Games Forums > Neverwinter Nights 2 > Sorcerer's Place is a project run entirely by fans . The Elite Vampires are probably going to be what you want to take down first, as theyre spellcasters. Dalenka can be quickly taken down if you focus on her, while Kozlov is a bit tougher. You have no choice but to head inside and speak to her, but Dalenka will rudely dismiss you. This quest sounds like it should be the name of some cheesy 70s paperback fantasy novel. Apparently, the spirit of a druid once protected his dwelling place, but it was removed by your spirit-eating predecessor. You can speak to him for as long as you like to learn a bit more about your curse, and how it came about, but no matter what you do, Araman will leave, with seven instructors remaining behind to take you down. Anyway, if you have Stoneskin or Premonition on your characters, then the Gnolls are really just a distraction. Second Door: A defective Imaskari golem will attack you when you open this door. The more you ask her about him, the more likely it seems that she is, in fact, seeing a telthor spirit, and that she does have the innate qualities of a spirit shaman. Warding of the Spirits is a party-wide buff thatll be pretty handy when facing off against spirit enemies. This is considered to be a Chaotic Evil action, though. (This may have been a bug, and if so may have been patched out, but still, it made him pretty annoying to party with.). Its pretty important to keep as many of your soul creatures alive as possible; each one that dies will impact your remaining spirit energy, which youll need to keep as high as possible to survive this gauntlet. This allows for Arrows, Bolts, and Bullets, Throwing Axes, Shurikens, and Darts to be crafted out of various metal materials and for ranged weapons to be enchanted with Enhance, Damage Bonuses, and other enchants. There's really no reason to craft weapon early game, unless you find Duskwood Longbow is too wonderful to miss, hm? Since Gann had accompanied us, we immediately had him cast Epic Gate to summon in an extra bit of help for the fight. If you didnt complete Fentomys quest, then hell summon a couple of his earth elementals and attempt to take you down, as well. If the dryads are casting on you from the background, you may want to have Gann and Safiya use their ranged attacks on them in return. If you side with the defenders, Araman will join you as a fifth party member, fully controllable and outfittable. Were not sure what the breakoff point here is, but if youre having trouble winning the contest, you may want to finish off Act II and use the Construct Girdle that you find in the Academy. You have the option of betting either for 100,000 dollars or for Arteshs soul, itself. My NWN2 Bard has an amulet that can only be used by an evil character that gives +3 wis and +3 cha but she's using it with UMD even though she's Chaotic Good. Doing so let her leave with Lady Daniyarra and gave us access to her room where you can find some more treasure. An extra body if always handy, so bring her along. Baldur's Gate with Use Any Item, 3.5/Pathfinder with UMD. 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